The concept of "Digital Senses" was first proposed by the IEEE (Institute of Electrical and Electronics Engineers) to incorporate virtual reality and augmented reality into this unified framework and establish a cross-industry interdisciplinary global collaboration platform to further promote Breakthroughs and developments in related fields.
The 2017 International Digital Awareness Conference & Exhibition (DSE), China Virtual Reality Conference, and China Augmented Reality Conference will be held on May 6-8, 2017 at the China International Exhibition Center in Beijing. The organizer will jointly promote VR/AR through exhibitions and forums. Technology applications and industrial development. To promote market development and ecosystem construction in vertical areas such as virtual reality, augmented reality, and artificial intelligence. As one of the important events in the industry, the exhibition will hold various events such as technical seminars, summit forums, high-end dialogues, and awards and awards. At the same time, it will jointly promote the implementation of industry standards by authorities, industry associations, research institutes, and others. Provide a platform for technical cooperation and exchange to jointly promote the rapid development of the VR/AR industry. Exciting activities over the same period: VR Summit Forum, AR Summit Forum, Technology Development Forum, Capital Venture Salon, VR Film Summit, VR Home Furnishing Summit Forum, VR Tourism Summit Forum, Conference on Production and Research, IEEE Awards Evaluation Activities, Offline Experience With game forums and so on.
In 2017, guests are expected to attend the speech:
1, Yu Yuan, Chair, IEEE Digital Senses Initiative
2, Stephen Dukes, NesCom Chair and Board Member of IEEE Standards Association Standards Board
3, Sharon Peng, President of the IEEE Consumer Electronics Society / Director of Advanced Technology, Lifestyle Division, Harman
4, Charles Whitlock, Secretary, ISO/IEC JTC 1/SC 24.
5, Jeremy Bailenson, Founding Director, Virtual Human Interaction Lab, Stanford University –
6, Maneesh Agrawala, Director, Brown Institute for Media Innovation, Stanford University
7, Barak Berkowitz, Director Operations and Strategy, MIT Media Lab
8, Mark L. Walker, SVP & GM, Disney Interactive Media at Disney Interactive
9, Ming C. Lin, Distinguished Professor, University of North Carolina (UNC) Chapel Hill
10, Howard Lukk, Director of Engineering & Standards, Society of Motion Picture & Television Engineers (SMPTE)
11, Ashok Bania, Senior Product Manager, Virtual Reality, Dolby Laboratories
12, Evelyn Miralles, Lead VR Innovator/Principal Engineer, VRLab, NASA JSC
13, Philip Lelyveld, VR/AR Initiative, USC Entertainment Technology Center, School of Cinematic Arts
14, Christine Perey, Executive Director, AR for Enterprise Alliance (AREA)
15, Doug Bowman, Chief VR Scientist, Apple / Director of Center for Human-Computer Interaction, Virginia Tech
16, Anu Kirk, Director & General Manager of Virtual Reality Platforms, PlayStation, Sony
17, Scott Erickson, General Manager, HoloLens, Microsoft
18, Matt Hooper, Director of Development, Oculus VR
19, Gary Bradski, VP Perception and Core Software, Magic Leap
20, Achin Bhowmik, Vice President & General Manager, Perceptual Computing Group (RealSense), Intel Corporation
21, Manfred Zabarauskas, Product Manager, Google VR
22, Nick DiCarlo, VP / GM Immersive Products & Virtual Reality, Samsung Telecommunications America
23, Mary Lou Jepsen, Former Executive Director of Engineering, Facebook / Oculus
24, Daryl Sartain, Director of Virtual Reality, AMD
25, Joo Namkung, Gear VR Product Manager, Samsung Electronics
26, Stefano Baldassi, Director of User Research, Meta
27, Brian Selzer, VP Business and Product Development, DAQRI
28, Yuka Kojima, CEO & Co-founder, FOVE
29,Cevat Yerli, CEO & President, Crytek
30, Ken Bretschneider, CEO/Founder, THE VOID
31, Kurt Akeley, CTO, Lytro Inc
32, Scott Vandonkelaar, CTO, Zero Latency VR
33, Karl Krantz, Founder, Silicon Valley Virtual Reality (SVVR)
34, Donald Hoffman, Professor of Cognitive Science, UC Irvine
35, Bill Orner, Director, Advanced Hardware, GoPro
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