Adult content cannot be the main choice for VR video

YouTube 360-degree video shows high-quality VR video by a PCVR helmet, and its effect may exceed the bottleneck of the current VR video user experience. But for most users, the ability to convert traditional platform content into high-quality VR video is the key to attraction. ">
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Adult content cannot be the main choice for VR video from Baidu VR

Currently in terms of VR content, in addition to VR games, another major core is constantly mentioned, namely VR video. VR video is expected to emerge as a new entertainment on the Internet.

VR video type needs to break through

Observing the major domestic APPs, we can see that in the VR channel, the popular forums are inseparable from the video of old drivers lingering and forgetting, which once let consumers think that VR video is equivalent to VR welfare video. Although VR welfare video has an indelible role in the promotion of VR, its limitations are increasingly evident. Most consumers with real needs can hardly see satisfactory VR videos. Content and the small number of VR videos have become a stumbling block to VR video. However, VR video and adult binding seem to be able to see the clues from a large number of cardinal users. Although all major VR app videos have opened channels such as VR information, movies, landscapes, and live broadcasts, most users are still concentrated in the VR welfare zone.

Creating VR video with special characteristics can be said to be the direction that VR video focuses on. Although the star + VR method has been adopted, the advertising effect is still not as good as platform data. In addition to factors such as the hardware performance itself and the fact that the device is not popular, the stereotyped VR video content is the reason for most consumers to stay away. The tasting experience quickly consumes the passion of VR users. Although the welfare video of AV actress is frustrating, it will soon appear aesthetic fatigue.

Follow-up fatigue has become a common phenomenon. The dispersion of major video types does not form an integration. Too many types of classification seem to meet the needs of various user groups, but they are all in the state of their own operations. This may result in a result that a certain type of video users are very concentrated. And some video channels are very deserted.

Compared with VRapp, PCVR has also increased its support for VR video. PSVR was announced as a giant screen at the time of its launch, but its focus has been on VR games, and the giant screen effect has not yet appeared. Recently, Sony has announced that PSVR will support YouTube 360-degree video, and that high-quality VR video will be displayed by a PCVR helmet, and its effect may exceed the current bottlenecks experienced by VR video for users.

But for most users, the ability to convert traditional platform content into high-quality VR video is the key to attraction.

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