How do you get zero base in Silicon Valley? Or you already have some achievements but want to switch to VR and AR to enter Silicon Valley. What do you need to do? Sunny Dhillon is the founder of San Francisco-based Signia Venture Partners Investment Company, focusing on VR and AR. His article in "Fast Company" solved this part of the people's doubts.
ready
If you're an absolute newcomer, UploadVR is first and foremost a good VR related media, but it's not just news, their Upload Collective community has a lot of relevant professionals, where you can study or raise funds for VR startups.
Other players that can participate include SVVR (Silicon Valley VR Organization), Los Angeles VRLA, GDC is the big game developer conference, VRX conference organized by VR Intelligence, GamesBeat hosted by VenureBeat, VR on the Lot, and computer graphics SIGGRAPH.
Other resources include Road to VR, GreenLight's VR report, The VR Fund's industry chart, CB Insights, Tracxn's report.
In addition to this, the social dynamics of some people in the industry will also be rewarded: Tipatat Chennavasin, Greg Castle, Gavin Teo, and Amitt Mahajan, who will occasionally send out current commentaries, blog links, and so on.
The online learning platform includes related courses including Udacity. They cooperate with Google Daydream, Unity, and HTC. UploadVR also has its own Upload Academy.
Game related industries
The mainstream VR hardware manufacturers regard the game as the main development direction. Oculus invested US$250 million in the content of the platform to help game developers. Some game studios, Playful and Insomniac Games, who want to develop in VR, are recruiting relevant talents.
For the game industry, animation and 3D modeling talents are also in demand. Mastering Unity or Unreal will be useful, and not just for games. Unity invested 180 million U.S. dollars in this respect to help VR start-ups to prove their ambitious goals.
Designer
Now that VR's interface and interaction design are in their infancy, UI and UX designers have great opportunities to flex their muscles in VR. There is no standardized template in the industry, which means that the designer's creativity can be used to a great extent. For example, Facebook’s designers shared many experiences with interaction design on blogs, but they said that these are still only explorations. In addition, the VR with room-scale is very different from the static 360-degree video, which is also a little exploreable.
artificial intelligence
A major development trend in the future is the integration of artificial intelligence and AR and VR. This fusion can bring sensation to images in VR and AR. So people with deep learning and machine learning knowledge are also what VR needs. In addition, there are many applications of artificial intelligence, such as automatic driving. In March of this year, General Motors spent a billion dollars to acquire Cruise Automation. They used computer to recognize road signs and so on. The accuracy was very high.
big company
If you want to find jobs for giant companies, you can click: Microsoft Hololens, Facebook social VR, Oculus Rift, Google Daydream.
Most of the positions they recruit are engineering and other legal affairs, design, marketing, and so on. What are the places where legal services come into play? Think about the growing concern and debate about privacy and property rights now: if players stray into private territory while chasing a small fire dragon in Pokémon Go, the issue is Is Niantic Labs responsible?
The role of market expansion may involve intellectual property rights in VR environments, or expand the use of VR-related applications by business users. Marketing can plan promotional campaigns for new videos, hardware, and more. In short, the VR industry is not just the world of engineers.
There will be more restrictions on large companies, but you can get better resources and your work is more secure than start-up companies.
Do not wait for an opportunity to come to you because the opportunity never comes to your door
Because it's still young and changing, the world of VR and AR is like a community - more so than other technology categories, so you'll find that such a small community welcomes new blood, even though it appears to be very fragmented - —A few years ago, you had to be a mobile developer who didn't have to go to Cupertino or Mountain View (where Apple and Google are based). Now, you don't have to go to Silicon Valley to find a VR-related job. In fact, both Oculus and HTC's content providers are located everywhere: Owlchemy Labs is in Austin, Texas, and CCP Games is in Iceland.
Finally, give advice to the personnel department and investors. Send recruiting requirements to SVVR, UploadVR, AngelList, and even Reddit related topics. Investors should realize that their money is placed in a new industry. There are no large-scale channels yet. However, investors' responsibilities are to find good entrepreneurs and then expect them to use new technologies to rejuvenate the world. Vitality.
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