The huge potential of Gear VR II can connect Leap Motion for gesture recognition

Earlier this month, Samsung released a VR box adapted for Note 7: Gear VR II, many people think that this VR box is only a minor upgrade, and not much power.

If you think this way, you are wrong. The major improvements of the Gear VR II are the upgrade of the larger field of view, the redesign of the touchpad, and the change to the USB-C interface. However, because of this USB-C interface, the Gear VR 2 will have more. More likely.

The USB-C interface is a data reversible interface that enables data communication with external devices. Thanks to this interface, Gear VR II can better connect various external devices. At present, there is news that it can Connect Leap Motion for gesture interaction.


A Leap Motion internal staffer said in an email reply that the connection to the Leap Motion device can be achieved through Gear VR's second-generation USB-C interface, provided that the Android SDK is required, and the SDK will Later this year, the Gear VR 2nd generation and Leap Motion support update will be launched.

If you are concerned about VR, then for Leap Motion will certainly not unfamiliar to this device was originally used in PC and Mac somatosensory controller, which has the ability to capture gestures, allowing users to do without the keyboard, mouse, Realize the gesture interaction with the system, such as: one finger browsing webpage, playing fruit-cut game with fingers, 3D space modeling and so on.


Yesterday, just following its latest news, Leap Motion introduced the latest interactive engine, making the gesture recognition rate and response speed higher.

Because of this gesture recognition capability, Leap Motion also uses it on VR devices to enable VR heads to achieve more realistic gesture interactions. In the previous period, Storm Mirror announced that it will launch a Storm Mirror 5 Plus with Leap Motion's gesture recognition technology in cooperation with Leap Motion.


Earlier, Leap Motion had actually done experiments on the previous Gear VR, but due to various problems such as adaptability, it failed to achieve a 100% perfect experience, but through the Gear VR II USB-C interface. Leap Motion may be able to achieve better performance.

Google's Daydream VR platform is also coming soon. It supports the interaction of somatosensory handles. However, this is not the best way to interact. I would also like to see how Leap Motion really fits into the Gear VR 2nd generation.

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