The space knight who shuttles through the vast universe and bears the power of the wilderness! The new casual puzzle VR game “Cosmos Crash†is about to land on Steam in the near future. It is reported that this game is based on Beijing River has fish based on HTC Vive equipment independent research and development host VR game. The first edition of the game was exhibited at CJ this year. The multi-dimensional high-immersion space stereoscopic track has gained appreciative praise from many users and media. Before this "Cosmos Crash" was officially released, it also exposed a series of manuscripts for space orbit design. Let's take a look!
Precise simulation confirms the running track
Cosmaos Crash is similar to the classic game Zuma. In contrast, the background set up in the vast universe, players will play a knight in the trapped space battleship, through the hands of space guns fired artillery shells, destroy the same color marbles on multiple tracks. According to Ben's main strategy, when designing the orbit, it is necessary to consider factors such as its shape, characteristics, direction, and speed, as well as the spatial three-dimensional effect of the orbit. In order to confirm the best track in each level, a dozen or even more orbital schemes are often preset, and then the orbits are accurately simulated separately to select the most suitable orbit.
In terms of the operation of the string, the former PC Zuma has always been a string. However, as a VR game, "Cosmos Crash" uses a multi-string running design, which greatly increases the fun and playability of the game. In the game, players must not only consider how to eliminate the ball in front of the track, but also pay attention to the surroundings of the body, the top of the head, and even the track under the foot.
Off-screen design concept
"Cosmos Crash" is the first fisherman's VR work to be launched on Steam as a river, and the overall concept is very focused on the concept of three-dimensional game. Especially after users wear VR devices, the game scene they see is completely immersive. Experiencers can freely change their perspective and enjoy all aspects of the game.
In the course of this design process, Dahe Yuyou team found that the screen effects displayed on the computer screen did not perfectly interpret the environmental effects of the VR world. It was not true enough, and the entire sphere and track did not achieve the desired effect. . For this reason, "from the screen to produce" has become one of the design concepts of the Dahe Yuyu R&D team.
According to Dahe Youyu official, "Cosmos Crash" has passed the audit of favored light and is expected to land on the Steam platform in the near future.